Crack no cd secret files tunguska




















Uploaded by Games from arena 80 on May 12, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.

Contact : [email protected] - Crackthisgame -. Crack This Game. Please, disable adblock. Description Unravel one of the greatest mysteries of our time! Released : Updated : T Download Links Link Mega. How to download free Secret Files: Tunguska Use any of the links Wait 5 seconds for the ouo advertising to pass and then another 5 seconds per adfly. Click on the download button of the selected service. Install the.

Return to the bathroom. Look at the opening under the left door. Use the legs to talk to the man: He says that he is the driver of the train and has dropped the key in the toilet. Exit the view. Use the hose on the faucet. Get the hose and use it on the urinal. Use the faucet. Use the canal to return to the sewer. Walk east to the passage. Use the stocking on the pipe and then use the barrier tape on the stocking. Go through the doorway and turn the wheel.

Return to the passage and get the stocking to get the key. Go through the door and climb up the ladder. Walk west to the locker room and then open the door to the warehouse. Walk north through the big doorway and talk to the soldier about Departure: He radios central at radio Exit the station and return to the surface. Return to the station. Look at the radio in the inventory. Use the radio on Nina and select 15 and 48 as the numbers.

Ask about the FSB agents to make them leave their post. Walk north to the warehouse and go through the east door to enter the interrogation room. Look at Solotov to get the dog tags. Exit the room and walk west to return to the locker room. Look at the dog tags to see the service number Use the left locker and enter the number to open it. Look at the locker to get the permit. Walk back through the warehouse and give the permit to the soldier to board the train. Train Use the lamp above the solider to get the 25 watt bulb.

Get the bottle of orange juice and dried fruit from the table. Open the north door to enter the carriage with the scientists. Get the white bread from the basket. Continue north through the carriage to the next hall. Use the lamp to get the watt bulb. Return to the carriage with the sleeping soldier and use the watt bulb on the lamp.

Use the light switch to wake the soldier. Nina enters the kitchen. Get the honey on the counter and exit the kitchen. The solider has moved position on the bench before sleeping again. Use the bag to get the castor oil. Return to the kitchen.

Use the bottle of orange juice, dried fruit, honey, castor oil and white bread on the pot to make the laxative jam. Use the white bread on the pot to spread the laxative jam on the bread. Use the empty bottle on the faucet.

Exit the kitchen. Walk north to the next carriage. Talk to Alexei to hear that Dr. Lesniak is in a bad mood because hasn't had his bread and jam. Give the white bread with laxative jam to Lesniak and his mood will improve. Talk to Lesniak and ask about Work wagon: They are studying the regenerative capabilities of plants. Ask about Scientists: There are a few more scientists on board.

Ask about Sidorkin: He is Lesniak's superior and director of the biologists. End the discussion and Lesniak will leave the room. Talk to Alexei about Scientists: They are exposing the plants to radiation similar to that of the Tunguska event. Use the bottle with water on the power outlet and the assistant will leave the room. Get the glass from the holder and the glass on the table. Look at both of the plant samples in the jars to remove them.

Combine the plant sample with the plant sample and then use the new plant sample with one of the glass jars. Use the plant sample in jar with the desk. Alexei returns to the room and finds the new sample. He runs off to tell Lesniak and Sidorkin about the new sample. While they are busy analysing the sample, Nina enters Sidorkin's office.

Look at the book on the table to add the sect members entry to the diary. Look at the ant, the notes on the monitor and the file folder. Nina is caught by an FSB agent in the office and is thrown into a cell on the train. Get the dog leash. Walk to the right side of the room and use the ice chest to get a juicy steak.

Get the hose and the tube from the vacuum cleaner. Combine the juicy steak with the glass jar. Use the meat in jar with the right side of the cage.

While the dog is distracted, get the piece of bone from the left side of the cage. Use the piece of bone on the vacuum cleaner flap. Look inside the flap to get the vacuum cleaner bag.

Look in the vacuum cleaner bag to get the barrette and animal hair. Combine the dog leash with the tube. Use the leash with pipe on the hatch to break the glass. Use the leash with pipe on the hatch again to make a rope leading to the roof of the train. Climb up to the roof. Use the animal hair on the right pipe. Use the hose on one of the pipes to connect them. The window will be opened. Get the leash with pipe from the hatch and use it on the pipe.

Use the window to return to Sidorkin's office. Look at the desk and use the barrette on the drawer to unlock it. Open the drawer and get the statue. Get the flower vase from the right pedestal. Use the statue on the right pedestal. Nothing happens, so the statues must have to face in a certain direction. Lenin is facing to the left on the picture on the wall, so turn all four of the statues to the left as well to open a secret door.

Go through the doorway to enter the torture room. Get the book from the chair and then return to the office. Use the book on the books on the shelf to trigger a mechanism. Get the skull from the skeleton. Return to the torture room to see that the panel on the wall has opened. Put the skull in the niche to reveal a safe behind the picture. Look at the safe to see a lamp puzzle. Select the fourth lamp on the second row, the second lamp on the third row, the third lamp on the third row, the first lamp on the fifth row, the second lamp on the fifth row and the third lamp on the third row.

The train crashes and Nina is taken to a hospital. The game switches to Max. Hospital Max and Oleg arrive at a bus stop near the hospital where Nina has been taken. Max needs to find some way of making Oleg look injured in order to get to the courtyard on the other side of the gate. Get the textile bag on the bench. Use the shrub to get red berries. Combine the red berries with the textile bag and then use the dirty bag on Oleg to make it look like he has cut his finger. Look at the ambulance to read the phone number.

Use the cell phone on Max and call the ambulance. As the gate opens, Max runs through to the courtyard. Get the surgery pliers at the right side of the container.

Look at the shadow of the key on the ground and then look at the lamp to see that there is a key inside. Use the surgery pliers on the lamp to get the key. Use the key on the door. Open the door to enter the cellar. Look at the file cabinet to read about a forbidden sedative. Use the bottles on the right shelf to get the anasthetic.

Look at the dictation machine on the bed to get the machine. Get the handheld fan on top of the file cabinet. Use the top door. Get the ammonia gas from the shelf at the left side of the room, the stethoscope on the table and the scalpel and syringe near the sink.

Use the stethoscope on the right door to hear a guard talking on the other side. Open the right door. Walk back through the file room to arrive outside.

Use the stethoscope on the pipe to hear Nina sleeping. Max calls to her but she is a heavy sleeper and won't wake up. Use the ammonia gas on the pipe and then use the handheld fan on the pipe. Switch to Nina. Get the small stone below the crack in the wall. Get the crocheted place mat on the mattress and use it on the sharp edge to get the thread.

Combine the small stone with the thread to make the tied-up stone. Get the bowl at the corner of the mattress. Use the tied-up stone on the drain.

Switch to Max to see that the tied-up stone has appeared from the pipe. Use the scalpel on the pipe to give it to Nina. Use the scalpel on the chair leg to get the chair leg and use the scalpel on the mattress to get the foam.

Use the chair leg and the foam on the pipe to give them to Max. Switch to Max. Walk west to the front of the hospital. Use the surgery pliers on the satellite dish to break it. Walk east to the courtyard and open the door. Go north to the operating room and east to the guard room.

Combine the chair leg with the syringe in the inventory to make a blowgun. Combine the blowgun with the anasthetic to make the poisoned blowgun. Get the wedge at the bottom of the door and the guard will be locked in the room. Use the poisoned blowgun on the peephole on the door to knock him out. Use the pinboard at the right side of the TV to get a tack. Use the foam in the dish at the left side of the TV to get the cheesy foam. Return to the courtyard. Use the chair leg and the cheesy foam on the pipe.

Combine the cheesy foam with the fiber. Combine the chair leg with the bowl. Combine the rat trap with the tied-up cheesy foam. Use the rat trap with bait on the rat hole and wait for the rat to walk into it. Get the rat trap to get the rat. Use the rat on the drain to give it to Max. Walk through the building to the guard room and go upstairs to see a guard sitting on a chair.

Use the rat on the guard and he will chase after it. Combine the tack with the anasthetic and then use the poisoned tack on the chair. When the guard returns, he will sit on the chair and fall asleep. Walk back upstairs and look at the guard to get the key to cell. Use the key to cell on the door to open it. After a cutscene, Nina arrives at the Tunguska region. Look at the jeep and get the ketchup and the first aid kit. Look at the first aid kit to find a bottle of vodka.

Walk east and enter the tent to see a sick man on the bed who asks Nina for medicine. Get the wooden spoon on the desk, the cup on the stump, the grate from the fireplace, the scissors on the pillar and the tassel from the ceiling to get the twine. Exit the tent. Walk east and use the spade on the tree to knock down a piece of bark. Get the bark. Use the cup on the resin. Use the spade on the crate. Use the destroyed crate to get the debris from a crate.

Walk west and use the bark on the water basin. Use the plug in the barrel and water will flow into the water basin.

Use the cup on the water basin to fill the cup with the resin in it with water. Walk east past the tree to the path.

Get the pointed stone on the ground. Use the spade on the gentian at the right side of the area to get the gentian. Use the grate on the hole. Use the cup on the grate and then get the cup to see that the resin has melted. Get the grate and then walk west to the previous area. Combine the pointed stone with the scissors to sharpen them and then use the sharp scissors on the reindeer to get the reindeer hair.

Combine the reindeer hair with the twine, the wisp of hair with the wooden spoon and the brush with the cup to make the brush with resin. Enter the tent and use the brush with resin on the snippets of parchment to get the recipe for the medicine.

Give the recipe to the Evenk to get the vial. To be taken shortly before it unites with the wind. Exit the tent and use the vial on the water basin to add the Source of Life. Enter the tent and use the vial on the nutcracker. Use the gentian on the nutcracker to add the Root of Tears. Get the vial. Use the ketchup on the vial to add the Blood of the Night. Use the vodka on the vial to add the Drops of Intoxication.

Use the debris from a crate on the fireplace. Use the matches on the fireplace. Use the grate on the fireplace and then use the vial on the grate to unite the recipe with the wind. Get the vial and give it to the Evenk to travel to the Forbidden Zone.

Get the oil lamp and the hose. Go up the path to the forest. Look at the wheel rim to get the two nuts. Use the hose on the tank. Use the vodka on the tank to fill the bottle with diesel fuel. Walk east to return to the back of the house. Use the bottle with diesel fuel on the generator. Use the nut on the coil to magnetise both of them.

Walk east to the front of the house. Enter the house and get the rag and the shard. Exit the house and use the rag on the right window. Enter the house. Combine the oil lamp with the rag. Look at the chimney. Combine the matches with the oil lamp and then use the saturated rag on the chimney to reveal numbers on the wall. Get the aluminium foil and exit the view of the chimney. Look at the compass.

The needle has to be directed to the positions shown by the numbers on the wall. Put the nuts on the south and west pegs. Press the button and remove both nuts. Put one nut on the east peg. Press the button and remove the nut. Put the nuts on the west and north pegs. Press the button and remove the nuts. Put one nut on the south peg.

Press the button to open a compartment above the fireplace. Look at the secret compartment to get some documents and a film reel.

Use the film reel on the projector. Try to use the projector to discover that the bulb has burnt out. Combine the aluminium foil with the glass shard and then use the shard in aluminium foil on the projector. Use the projector to watch the film. After a cutscene, Nina arrives in Cuba. Cuba Walk through the arch. Use the stack of wood to get a log. Walk to the door to enter the kitchen. Get the meat fork on the table, the onion hanging on the pole, the sausage tongs and soup ladle below the right rack and the weights on the bottom-right table.

Walk west to the road and enter the asylum. Talk to the nurse and ask about Nicole Charlesroi: She doesn't want to talk about her boss. Ask about Music and Politics: She wants to be the next female mayor. Use the magazine stand to get a newspaper. Walk east to the cell. Get the glasses on the table. Use the weights on the record player to slow down the music.

Talk to the patient about the House of Cards: He says an earthquake always knocks his cards down. Exit the asylum and walk north through the arch to return to the courtyard.

Use the log, newspaper, glasses and sausage tongs on the stove to get the charred log. Exit the kitchen and walk west to return to the road. Talk to the gate keeper about Portrait of Sabrina: He has run out of black paint and can't paint without it. Give the charred log to the gate keeper and ask about the Portrait of Sabrina: He will start to paint. After one hour, he gives the painting to Nina. End the discussion and then enter the asylum.

Show the wrapped portrait to the nurse. End the discussion to see that the portrait has been taken out of the bag. Exit the asylum and walk through the arch to the courtyard.

Talk to the worker about Work: He was asked to rebuild the courtyard in three days. Ask about Break: He will start working again when he sees black smoke coming out of the chimney. Enter the kitchen and use the bag on the stove to make the worker start working again. This makes the cards fall down in the asylum cell. Return to the asylum.

Enter the cell and use the portrait of Sabrina on the copier to get the copied pictures. Get the teddy bear on the shelf and then exit the cell. Give the copied pictures to the nurse to learn the location of Perez's cell. Walk to the passage and enter the bottom-right cell. Look at the bed to find a newspaper article on the institution director. Look at the scratches on the wall, the tiles that fell out on the wall, the stains on the floor and the surveillance camera.

Exit the cell and walk north to the lobby. Talk to the nurse about Perez's Cell: Ramon knew that Perez had left his cell. Combine the meat fork with the portrait of Sabrina and then use the skewered portrait on the door frame. Nina will walk away from the door and Ramon will leave with the laundry. When the door closes behind him, it doesn't shut all the way as the painting stops it. For Ramon to leave the asylum, you need to have talked to the nurse about Perez's Cell.

Use the door to enter the control room. Use the safe. The key to the combination is in the picture on the wall, with the number of legs of each animal representing a number in the combination. Use the safe and enter to open the safe. Use the videotape on the VCR. After watching the videotape, Ramon enters the control room and gives Nina directions to the cave where Perez is hiding.

Walk up the stairs to return to the road and walk north through the arch to the courtyard. Get the skewered portrait on the door frame. Enter the kitchen and use the sausage tongs on the stove to get a charred log. Return to the beach where Perez is hiding. Talk to Perez to find out that he can't speak.

Ask about Father: He wants to tell Nina something. Give the charred log and the portrait of Sabrina to Perez. He draws a symbol which Nina sends to Max. Ireland Get the sign from the right side of the road and the flag outside the pub. Open the door to enter the pub. Get the tumbler on the table in front of the guest. Exit the pub and go down the stairs. Use the tumbler on the sea to fill it with water. Get the fish from the barrel and the stone on the ground. Walk back up the stairs and return to the pub.

Combine the fish with the sign. Use the fish on sign with the chimney. Combine the flag with the tumbler with water to make the wet flag. The fish is too hot to remove from the fire by hand, so use the wet flag on the fish to remove it. Use the tumbler with water on the chimney. Get the tumbler and look at it to get the salt. Exit the pub. Use the wet flag on the traffic sign. Return to the pub. Give the fried fish on sign to the guest and he will ask for lemon.

Talk to the barkeeper and ask about Lemon: He doesn't have any lemons. Ask about Truck Drivers: They often pass the pub with crates of fruit and vegetables. End the discussion to hear a truck crash outside because Max covered the traffic sign. Exit the pub to see a crate on the road. Use the crate to get a lemon. Return to the pub and give the lemon the barkeeper. When he sits down next to the guest, use the salt on the tumbler to make him leave the room.

Get the key on the post and exit the pub. Get the wet flag from the traffic sign and go down the stairs. Use the key on the door to open it.

Enter the cellar and get the whiskey on the shelf and the torch on the wall. Exit the cellar. Talk to the fisherman about Morangie: The only way to get to the island is by boat. Ask about Boat: He will let Max take his boat if he gives him a bottle of whiskey. End the discussion and give the whiskey bottle to the fisherman. Use the boat to row to Morangie's castle. Max hears Morangie calling him from the well.

He says that there is a door at the bottom of the well that Max might be able to find a way to open. Get the sword at the left side of the well and the shutter at the left side of the left doorway. Enter the right doorway and use the torch with the torch on the wall. Go through the middle doorway. Walk upstairs. Use the showcase to get the spearheads. Get the oil lamp. Walk downstairs and exit the room.

Enter the left doorway and get the wire hanging from the light.



0コメント

  • 1000 / 1000