Gym teacher game ideas




















Then the runners turn back around and try to make it to the other side of the room, and the taggers try to stay hidden until just the right moment to strike.

Students like it because the suspense of not knowing where a thrower is raises the excitement level. Teachers like it because students are sprinting back and forth multiple times. Dim the lights and get ready for a memorable gym class. All the runners must touch each base, and they choose which base to stop on. If a player scores, they continue around the bases and try to score again. With multiple runners rounding the bases, the team playing defense can get to three outs at any moment.

Students like it because they can run with their friends. Teachers like it because no one is ever sitting out. For example:. Walking, running, skipping and hopping are all fun ways to move around the circle as the music plays, but students can also do other fitness-building movements around the chairs, such as lunges, dancing, high-knees, running backward or somersaults if the game can be played on mats or another soft surface.

Add extra movement requirements for students to perform as quickly as possible when the music stops: Have them do five jumping-jacks or touch their heads, shoulders, knees and toes before finding a chair. This is another simple movement game that seems childish but can be lots of silly fun for all ages, and which can be used to build cardio endurance, strength or flexibility as well as skills related to listening, observing and following instructions.

The game is played until everyone has crossed the finish line. The movements students use in moving toward the finish line are up to them and the teacher to decide; they can run, skip, dance, or do jumping-jacks, high-knees, lunges or even burpees. The possibilities are nearly endless! The slow movements followed by holding a particular position can help students build both muscle and endurance.

Many kids love having some free choice and autonomy built into their school day, and indoor PE days are perfect for blending free choice and autonomy with movement and fun. These can include activities that develop their persistence as well as their spatial awareness and hand-eye coordination, such as hula-hooping or underhand throwing with bean bags; plyometrics activities, such as jumping rope, jumping-jacks or long jumps; strength-training activities, such as pushups or planks; or cardio endurance builders, such as burpees, high-knees or running in place.

A chilly, rainy day can be perfect for helping students develop mindfulness with a yoga and stretching session. Yoga is great since it can be modified to work for almost any age and ability level, and the benefits for students extend well beyond the gym. When students have a few minutes during the school day to calm down and focus on their breathing or how certain stretches or poses make their bodies feel, they can develop mindfulness over time. This can help improve their test scores and focus in class as well as their mood and confidence levels.

This game requires nine hula hoops and ten beanbags—five of one color and five of another. Lay out the nine hula hoops on the floor like a tic-tac-toe grid and then divide students into two teams.

Both teams must line up at a starting line some distance away from the hula hoops. As soon as that player returns, Player One from the second team does the same thing, running to the hoops and dropping a beanbag into another hoop, attempting to block the other team from winning, just like in regular tic-tac-toe.

After a few minutes switch the taggers and the chickens. Make sure there are no trip hazards. They must find their friends, link arms, and then find the rest of their friends. They will have a good time shuffling around and bumping into each other! Be sure an adult is present at all times. Players take turns leaning backward and shuffling under the rope. Lower the rope after each round. Be sure to play Limbo music! Have all players join hands in a circle.

The cat chases the mouse around and through the circle. Players help the mouse but not the cat. When Mouse is caught a new Cat and Mouse are chosen. This one is a surefire winner! Divide the remaining players into teams of three members each.

Each team will choose one of the three members to be a target. The target on each team will wear an identifying marker such as a piece of masking tape. Players continue to hold each others wrists during the entire game. Instead of using actual Hockey sticks, use foam noodles that are for swimming.

Instead of a puck, use a waffle ball. Tape or mark off the boundaries. Have a penalty box for the rule-breakers. You can make a time limit, or a goal limit. If you have many kids be sure to switch out players…. TIP: Do you remember your favorite game as a child?

Teach that game to your kids!!! Celebrate and have fun keeping the old games alive! It was designed to get older women up and exercising. Check out the Indoor or Outdoor Walking Club!

A great idea! Need some team names for your gym games? Check out our team names for kids. Save Save. Disclosure: This post may contain affiliate links, meaning I get a commission if you decide to purchase through my links, at no cost to you.

As an Amazon Associate, I earn from qualifying purchases. Read the full disclosure here. Fun Gym Games Looking for some fun gym games for kids? OCTOPUS Play as with dodge ball or gaga ball , but instead of sitting out to the side— players sit down where they are tagged by the ball. The ships blindly navigate their way eyes closed their way about, attempting to reach the safety of the lighthouse.

Divide group into two equal-sized teams and have them sit on the floor at opposite ends of the room. Place a goal at each end and the ball in the center of the room. When given the signal for play to start, the children must crab walk to the ball and attempt to kick the ball toward their goal and score. Players must stay in the crab-walk position the entire game. Failure results in the opposing team getting a free kick. After a goal is scored, the ball is placed in the center of the play area and the game resumes.

The first team to reach an agreed-upon number of points wins. Each team has a goal on either side of the center line. If tagged, the members of the true team become members of the false team. If a child is tagged on the arm, only the arm is frozen. If tagged on the leg, only the leg is frozen, so the child must hop on one leg. The object is to completely freeze as many as possible. If you want, you can have others unfreeze body parts as well.

This game is fast-paced and great for a larger group. One child is Mr. Wolf and stands against the wall with their back to the room. The rest of the children line up on the opposing wall. Eventually, Mr.

Any child who gets tagged before reaching the wall becomes a Wolf as well. The balance of the game soon shifts, with all children becoming Wolves. Set up two boundaries about twenty feet apart. The winner is the last person to get caught. Make two goals opposite of each other. Start the game with a face-off in the center of the room. Opponents attempt to hit the puck into the opposite goal. The goalie is allowed to block shots in any way he desires.

Penalties may be assessed for delaying the game, holding the puck with hands or feet, high sticking or other unnecessary roughness.

The opposite team may receive a free shot except for goalie on goal when penalties occur. For large groups limit number of players and substitute once a score is made. The player who misses the ball steps out and the remaining players rotate up through the numbered squares.



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